3D artist and Environment artist skills:
- high-poly modeling and sculpting;
- hard surface modeling;
- low-poly modeling;
- mid-poly modeling;
- custom normals workflow;
- UV mapping;
- tiling and trim sheet texturing;
- texture baking;
- realistic PBR texturing;
- handpaint stylized texturing;
- creating presentation renders in Blender, Marmoset toolbag and Unreal Engine;
Level artisr skills:
- Integrating assets into scenes, setting up models and materials in the scene;
- Assembling game scenes in accordance with art concepts and game design requirements;
- Modeling, texturing and integration terrain-mesh into scene;
- Post-process setup, lighting setup and baking;
- Collision and navmesh setup;
- Modeling, texturing, and scene integration of large natural assets (e.g., rocks), modular building kits, and other large objects;
Software:
Blender 3D; Zbrush; Substance 3D Painter; Rizom UV, Marmoset toolbag; Unreal Engine, Unity, Photoshop