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Room kit for "Vicious Red" 3D Game

Technical information:
- Walls kit:
It contains several different blocks with average polycount 2,500-3,500 triangles.
For large parts of this kit painted in light paint, a mid-poly pipeline was used
without baking the chamfers. All chamfers were made with geometry maintaining a balance
between good shading and an acceptable number of polygons. And this parts of walls kit are using
texture set №2 with tiling paint texture: resolution - 2k; texel density = 12 px/cm.
The remaining parts of this kit (mostly painted in red paint or metal) were made using
a standard pipeline with baking geometry.That parts use texture set №1: resolution - 2k; texel density = 12 px/cm.

- Floor and top kit:
Hatch - 14,376 triangles;
5 floor and top planes (include grille plane) - 156 triangles;
T-beam kit - 1,364 triangles;
Rubber stripe is trim sheet;
This kit uses one texture set: resolution 4k, texel density = 10,5 px/cm.

- Electrical boxes kit:
All elecrical details - 3,542 triangles;
Boxes - 228 triangles;
This kit uses one texture set: resolution 2k, texel density = 12,2 px/cm.

- Big carpet:
48 triangles; tex 2k, texel density = 10 px/cm;

- Small carpets set:
337 triangles; tex 2k, texel density = 11 px/cm.

- Lamp:
784 triangles; tex 1k, texel density = 11 px/cm.

- Decals set:
tex 2k, texel density = 10,9 px/cm.

Description:
- I developed this kit as part of the Horns & Hooves studio as part of my work on 3rd Person Survival Horror Game 'Vicious Red'. These kits and sets are used to create various locations and environments with industrial and a bit of a futuristic atmosphere and a lot of electronic details.
- Walls kit contains several big wall blocks for different electrical boxes and cables combinations, block with window, columns and ventilation blocks.
- Floor and top kit contains several metallic sheerts with different textures and one painted sheert, also it contains grill plane and trim shirt texture of rubber stripe and small placeholder with baiking screw. So all these details make it possible to manage many combinations for different floors and tops. And detils like grill or T-beams can hide tiling of repeating elements. Also carpets and decals can be used for such things.
- Electrical boxes kit gives widest opportunities to create a lot of combinations of electrical details on the walls floor and top. That make environment really interesting and very detailed.
- You can check out my Cables set which was also used here: https://www.artstation.com/artwork/6NDe05

+++Special thanks to:
https://www.artstation.com/fedorkirsa
https://www.artstation.com/lediiana
for electrical boxes desing
+++Special thanks to:
https://www.artstation.com/vialante
for making one of two elecrical details kit
+++Special thanks to:
https://www.artstation.com/untitled_288
for little bit open my eyes to EU5

And big thanks to all team of Horns and Hooves studio!

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